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@PHDTHESIS{Nagel:1002746,
      author       = {Nagel, Karl Sebastian},
      othercontributors = {Jax, Peter and Vorländer, Michael},
      title        = {{I}nteractive reproduction of binaurally recorded signals},
      volume       = {6},
      school       = {RWTH Aachen University},
      type         = {Dissertation},
      address      = {Düren},
      publisher    = {Shaker Verlag},
      reportid     = {RWTH-2025-00660},
      isbn         = {3-8440-9758-9},
      series       = {Aachen series on communication systems},
      pages        = {x, 169 Seiten : Illustrationen},
      year         = {2025},
      note         = {Dissertation, RWTH Aachen University, 2024},
      abstract     = {Binaural reproduction refers to the reproduction of certain
                      audio signals at the two ears of the listener. For a moving
                      listener to perceive sound sources as fixed in the
                      environment, the reproduced signals need to match the
                      listener’s movements. Interactive binaural reproduction
                      with head tracking aims to generate such signals. The goal
                      of this thesis is to achieve interactive binaural
                      reproduction based on binaurally recorded signals, that is,
                      on two ear signals originally intended for non-interactive
                      binaural reproduction for a non-moving listener. This is
                      desirable for two major reasons. The resulting algorithms
                      enable a more immersive experience of binaural recordings,
                      which is of interest in applications where greater technical
                      effort for recording may not be feasible. Furthermore, the
                      algorithms can be integrated into headphones. There, they
                      seamlessly interoperate with established technologies, such
                      that existing media devices and distribution platforms do
                      not need to be modified. This eliminates the coordination
                      and standardization efforts that would be required to make
                      state-of-the-art methods widely usable, and potentially
                      facilitates a broad market introduction. A listening
                      experiment validates the proposed approach. Acoustic scenes
                      with speech sources were binaurally recorded at the ears of
                      human subjects. A real-time prototype with head tracking
                      provided interactive binaural reproduction of these
                      recordings via headphones. Subjects were asked to
                      distinguish, in an indirect comparison, the artificial
                      binaural reproduction from reality (ground-truth signals
                      emitted by the loudspeakers in the same room). Results show
                      that this task was difficult even for expert listeners,
                      indicating that the prototype provides a natural and
                      plausible listening experience.},
      cin          = {613310},
      ddc          = {621.3},
      cid          = {$I:(DE-82)613310_20140620$},
      pnm          = {DFG project G:(GEPRIS)509806277 - Immersive binaurale
                      Kommunikation | Modelle und Algorithmen (509806277)},
      pid          = {G:(GEPRIS)509806277},
      typ          = {PUB:(DE-HGF)11 / PUB:(DE-HGF)3},
      url          = {https://publications.rwth-aachen.de/record/1002746},
}