%0 Thesis %A Chandra, Raymond Leonardo %T MyScore: avatar based teaching and learning in higher education %I Rheinisch-Westfälische Technische Hochschule Aachen %V Dissertation %C Aachen %M RWTH-2025-06622 %P 1 Online-Ressource : Illustrationen %D 2025 %Z Veröffentlicht auf dem Publikationsserver der RWTH Aachen University %Z Dissertation, Rheinisch-Westfälische Technische Hochschule Aachen, 2025 %X Virtual Reality (VR) refers to a computer technology that can facilitate immersive, interactive learning by simulating three-dimensional spaces. In higher education, VR offers the chance to reinforce practical and soft skill learning. However, widespread adoption remains limited due to the high development cost, technical infrastructure demands, and a lack of reusable content. This dissertation introduces MyScore, an open-source, modular VR platform designed to address these barriers and support scalable, interdisciplinary teaching. It examines how VR-based learning scenarios can be integrated into university teaching in a sustainable and scalable way. MyScore allows instructors, developers, and other users to create, customize, and deploy VR scenes. Access to the open-source code enables full customization to suit individual needs. The platform was initially developed with only three scenarios and has since been expanded through collaboration with national and international partners to support additional subjects such as sustainability, engineering, theology, and hospitality. A central aim of this work is to identify effective ways to incorporate VR technology so that it complements and enhances traditional teaching and learning activities. Building on this objective, this dissertation explores three key research questions: (1) whether VR-based training enhances quiz performance and procedural skills compared to video-based instruction, (2) how role-play in VR affects students’ self-assessed communication skills, and (3) how does the order of participation in VR and physical lab influences students' performance, engagement, and learning perception. Empirical studies using MyScore evaluated student engagement, task performance, and learning perception. This work contributes both a practical software solution and a foundation for future research in immersive learning. MyScore demonstrates how open-source principles can make VR a sustainable, scalable, and adaptable tool for higher education. By enabling institutions to create, share, and customize immersive learning experiences, the platform supports the broader integration of VR in university teaching. %F PUB:(DE-HGF)11 %9 Dissertation / PhD Thesis %R 10.18154/RWTH-2025-06622 %U https://publications.rwth-aachen.de/record/1015893