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@PHDTHESIS{Zurstraen:1020075,
      author       = {Zurstraßen, Niko},
      othercontributors = {Leupers, Rainer and Jung, Matthias},
      title        = {{E}nhancing full-system simulation: techniques for
                      maximizing performance and accuracy},
      school       = {Rheinisch-Westfälische Technische Hochschule Aachen},
      type         = {Dissertation},
      address      = {Aachen},
      publisher    = {RWTH Aachen University},
      reportid     = {RWTH-2025-08754},
      pages        = {1 Online-Ressource : Illustrationen},
      year         = {2025},
      note         = {Veröffentlicht auf dem Publikationsserver der RWTH Aachen
                      University; Dissertation, Rheinisch-Westfälische Technische
                      Hochschule Aachen, 2025},
      abstract     = {Simulating compute systems by pure virtual means has become
                      a cornerstone of modern hardware and software development.
                      These virtual twins of computers, also referred to as
                      Full-System Simulators (FSSs), enable a plethora of unique
                      use cases. As virtual development platforms, FSSs enable the
                      development of software long before any hardware prototypes
                      are available, speeding up the time to market. When also
                      incorporating microarchitectural details, FSSs facilitate
                      early design space exploration by estimating a system’s
                      characteristics (performance, power consumption, cache
                      hit/miss rates, etc.).Ultimately, all use cases share one
                      thing in common: the FSS should be as fast as possible while
                      still providing the required accuracy. As a software
                      development platform, the performance directly affects the
                      developer’s productivity. When conducting design space
                      exploration, the performance determines the number of
                      explorable designs. Moreover, and much like its real-world
                      counterpart, a FSS can never be fast enough. In order to
                      meet the ever-increasing demand for more performance, this
                      thesis focuses on the development of methods that accelerate
                      the execution of simulations. Similar to the phases of a
                      compiler, many of the here presented challenges are
                      orthogonal but contribute to the same goal. More
                      specifically, this thesis first presents a parallelized
                      version of the popular open-source FSS gem5 (Chapter 3).By
                      leveraging modern multi-core systems, the parallelized
                      simulator attains speedups of up to 24.7× when simulating
                      multi-threaded benchmarks. Based on this, analytical models
                      for performance and accuracy prediction are presented
                      (Chapter 4).This is followed by introducing new methods for
                      the fast simulation of (vector) floating point instructions
                      (Chapter 5).By using the host FPU in a sophisticated way,
                      individual instructions see speedups of up to 5× compared
                      to a soft float implementation. Lastly, a global, static
                      register allocation for Dynamic Binary Translators (DBTs) is
                      presented (Chapter 6).Compared to local register allocation
                      methods, as used by the state-of-the-art FSS QEMU, the
                      method of this thesis achieves speedups of up to 1.4×},
      cin          = {611910},
      ddc          = {621.3},
      cid          = {$I:(DE-82)611910_20140620$},
      typ          = {PUB:(DE-HGF)11},
      doi          = {10.18154/RWTH-2025-08754},
      url          = {https://publications.rwth-aachen.de/record/1020075},
}