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@PHDTHESIS{Rekittke:56794,
      author       = {Rekittke, Jörg},
      othercontributors = {Krause, Christian L.},
      title        = {{L}andschaft 1.0},
      address      = {Aachen},
      publisher    = {Publikationsserver der RWTH Aachen University},
      reportid     = {RWTH-CONV-118878},
      pages        = {163 S. : Ill., graph. Darst.},
      year         = {2001},
      note         = {Aachen, Techn. Hochsch., Diss., 2001},
      abstract     = {The author examines the role of landscape in the so-called
                      "digital age", verifies the suitability of that which we
                      collectively term landscape for the computer-generated
                      worlds of the digital age, and follows the theory behind the
                      path of landscape into the digital codes of computer
                      technology. The frame of this dissertation is mainly defined
                      by two principles of landscape theory, on the one hand the
                      understanding, that the aesthetic event which we term
                      landscape exists solely as mental construct in the mind of
                      the individual perceiver, on the other hand the convention
                      that landscape images in the mind of the individual are
                      affected to a considerable extent by secondary influences
                      such as upbringing, education, experience, mood or even
                      physical condition. Through digital media we find ourselves
                      able to generate alternative worlds, which we can convey
                      using the appropriate interfaces. The most sophisticated
                      tool currently available for the perception of digitally
                      generated environments is Virtual Reality (VR) technology,
                      which allows people to perceive an artificial reality that
                      the human brain classifies as reality. Landscape too, if
                      understood as a mental construct specific to the individual,
                      ultimately represents a virtual product, a virtual reality.
                      Thus it comes as no surprise that landscape is perfectly
                      suited to being communicated and experienced in
                      computer-generated virtual reality.},
      cin          = {200000},
      ddc          = {710},
      cid          = {$I:(DE-82)200000_20140620$},
      typ          = {PUB:(DE-HGF)11},
      urn          = {urn:nbn:de:hbz:82-opus-2582},
      url          = {https://publications.rwth-aachen.de/record/56794},
}