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@PHDTHESIS{Ummels:63898,
      author       = {Ummels, Michael},
      othercontributors = {Grädel, Erich},
      title        = {{S}tochastic multiplayer games : theory and algorithms},
      address      = {Amsterdam},
      publisher    = {Pallas Publ.},
      reportid     = {RWTH-CONV-125305},
      isbn         = {978-90-8555-040-2},
      pages        = {174 S. : graph. Darst.},
      year         = {2010},
      note         = {Druckausgabe: 2010. - Onlineausgabe: 2011; Zugl.: Aachen,
                      Techn. Hochsch., Diss., 2010},
      abstract     = {Stochastic games provide a versatile model for reactive
                      systems that are affected by random events. Intuitively, a
                      play of such a game evolves by moving a token along the
                      edges of a directed graph. Each vertex of the graph is
                      either controlled by one of the players, or it is a
                      stochastic vertex. Whenever the token arrives at a
                      non-stochastic vertex, the player who controls this vertex
                      must move the token to a successor vertex; when the token
                      arrives at a stochastic vertex, a fixed probability
                      distribution determines the next vertex. At the end of a
                      play, every player receives a payoff. In our case, the
                      possible payoffs of a single play for one player are just 0
                      and 1: each player either wins or loses a play. However, due
                      to the presence of stochastic vertices, a player's expected
                      payoff, i.e. her probability of winning, can be an arbitrary
                      number between 0 and 1. This dissertation develops the
                      algorithmic theory of stochastic multiplayer games. In
                      particular, we analyse the computational complexity of
                      finding Nash equilibria in these games. On the conceptual
                      side, we argue that the computational complexity of
                      equilibria should not only be measured by the complexity of
                      finding an arbitrary equilibrium, but also by the complexity
                      of finding equilibria with certain payoffs. Specifically, we
                      single out the following decision problem, which we call NE,
                      as a yardstick for the complexity of equilibria: Given a
                      game as well as an upper and a lower threshold on the
                      payoff, decide whether the game has an equilibrium whose
                      payoff lies in-between the given thresholds. The main result
                      of this thesis is that NE is undecidable, regardless whether
                      one looks for an equilibrium in pure or randomised
                      strategies. In practice, equilibria in simpler strategies
                      are more desirable than equilibria in arbitrary pure or
                      randomised strategies, whose behaviour may depend on the
                      whole sequence of vertices seen so far. In particular,
                      strategies that only depend on the current vertex, so-called
                      stationary strategies (which might again be pure or
                      randomised) are very appealing. We prove that, for many
                      typical payoff functions, NE with respect to stationary
                      strategies is both NP-hard and contained in PSPACE, whereas
                      NE with respect to pure stationary strategies is
                      NP-complete. Our analysis is completed by providing
                      algorithms for several fragments of NE. For instance, we
                      show that NE becomes decidable when one searches for an
                      equilibrium where the expected payoff for each player is
                      either 0 or 1, or when one searches for an equilibrium where
                      all but one player receive expected payoff 1. Our algorithms
                      are accompanied by hardness proofs, which provide (almost
                      always matching) lower bounds on the complexities of the
                      problems we consider.},
      keywords     = {Stochastisches Spiel (SWD) / Unendliches Spiel (SWD) /
                      Nash-Gleichgewicht (SWD) / Komplexitätstheorie (SWD) /
                      Unentscheidbarkeit (SWD)},
      cin          = {117220 / 110000},
      ddc          = {004},
      cid          = {$I:(DE-82)117220_20140620$ / $I:(DE-82)110000_20140620$},
      shelfmark    = {68Q10 * 68Q1},
      typ          = {PUB:(DE-HGF)11},
      urn          = {urn:nbn:de:hbz:82-opus-34512},
      url          = {https://publications.rwth-aachen.de/record/63898},
}