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@PHDTHESIS{Vlker:670450,
      author       = {Völker, Simon Frederik},
      othercontributors = {Borchers, Jan Oliver and Schöning, Johannes},
      title        = {{T}owards interactive desk workspaces},
      school       = {RWTH Aachen University},
      type         = {Dissertation},
      address      = {Aachen},
      reportid     = {RWTH-2016-07544},
      pages        = {1 Online-Ressource (xxxiii, 167 Seiten) : Illustrationen,
                      Diagramme},
      year         = {2016},
      note         = {Veröffentlicht auf dem Publikationsserver der RWTH Aachen
                      University; Dissertation, RWTH Aachen University, 2016},
      abstract     = {Touch input is the dominant input method on mobile devices
                      these days. Interactive desk workspaces are a way to bring
                      touch to the workplace using large interactive touch
                      surfaces that allow users to directly manipulate digital
                      content by touching it. In contrast to its success on mobile
                      platforms, touch input has not explored its full potential
                      on desktop workspaces. We believe this is because of two
                      main reasons: First, similar to touch on mobile devices,
                      interactive desktop workspaces lack haptic feedback when
                      interacting with the surface. Second, large interactive
                      surfaces pose ergonomic challenges. If oriented vertically,
                      like the existing displays in a desk workspace, direct
                      interaction is cumbersome and fatiguing since it requires
                      users to constantly hold their arms in the air. However, if
                      the touch surfaces are oriented horizontally, constantly
                      looking at them is uncomfortable and leads to neck pain.This
                      thesis aims to explore interactive desk workspaces by
                      overcoming both of these issues. To overcome the ergonomic
                      challenges of large interactive surfaces we present
                      BendDesk, an interactive desk workspace that combines a
                      horizontal and a vertical interactive surface into one large
                      desk workspace. In our in-depth analysis, we show that
                      combining both surfaces has numerous benefits, but the
                      issues with direct interaction on a vertical surface still
                      prevail. Based on the results of this analysis, we improve
                      our system by bringing the concept of indirect touch to the
                      desk workspace. This interaction technique allows users to
                      comfortably interact with digital content on the vertical
                      surface through touch input on the horizontal surface,
                      maintaining most of the benefits of touch input.
                      Furthermore, we utilize the user’s gaze to allow them to
                      easily switch between direct and indirect touch input. To
                      overcome the limited haptic feedback of touch screens, we
                      introduce PERCs tangible, physical objects that allow users
                      to manipulate digital content displayed on capacitive touch
                      screens without the need to look at it.},
      cin          = {122710 / 120000},
      ddc          = {004},
      cid          = {$I:(DE-82)122710_20140620$ / $I:(DE-82)120000_20140620$},
      typ          = {PUB:(DE-HGF)11},
      urn          = {urn:nbn:de:hbz:82-rwth-2016-075447},
      url          = {https://publications.rwth-aachen.de/record/670450},
}