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@PHDTHESIS{Vlker:670450,
author = {Völker, Simon Frederik},
othercontributors = {Borchers, Jan Oliver and Schöning, Johannes},
title = {{T}owards interactive desk workspaces},
school = {RWTH Aachen University},
type = {Dissertation},
address = {Aachen},
reportid = {RWTH-2016-07544},
pages = {1 Online-Ressource (xxxiii, 167 Seiten) : Illustrationen,
Diagramme},
year = {2016},
note = {Veröffentlicht auf dem Publikationsserver der RWTH Aachen
University; Dissertation, RWTH Aachen University, 2016},
abstract = {Touch input is the dominant input method on mobile devices
these days. Interactive desk workspaces are a way to bring
touch to the workplace using large interactive touch
surfaces that allow users to directly manipulate digital
content by touching it. In contrast to its success on mobile
platforms, touch input has not explored its full potential
on desktop workspaces. We believe this is because of two
main reasons: First, similar to touch on mobile devices,
interactive desktop workspaces lack haptic feedback when
interacting with the surface. Second, large interactive
surfaces pose ergonomic challenges. If oriented vertically,
like the existing displays in a desk workspace, direct
interaction is cumbersome and fatiguing since it requires
users to constantly hold their arms in the air. However, if
the touch surfaces are oriented horizontally, constantly
looking at them is uncomfortable and leads to neck pain.This
thesis aims to explore interactive desk workspaces by
overcoming both of these issues. To overcome the ergonomic
challenges of large interactive surfaces we present
BendDesk, an interactive desk workspace that combines a
horizontal and a vertical interactive surface into one large
desk workspace. In our in-depth analysis, we show that
combining both surfaces has numerous benefits, but the
issues with direct interaction on a vertical surface still
prevail. Based on the results of this analysis, we improve
our system by bringing the concept of indirect touch to the
desk workspace. This interaction technique allows users to
comfortably interact with digital content on the vertical
surface through touch input on the horizontal surface,
maintaining most of the benefits of touch input.
Furthermore, we utilize the user’s gaze to allow them to
easily switch between direct and indirect touch input. To
overcome the limited haptic feedback of touch screens, we
introduce PERCs tangible, physical objects that allow users
to manipulate digital content displayed on capacitive touch
screens without the need to look at it.},
cin = {122710 / 120000},
ddc = {004},
cid = {$I:(DE-82)122710_20140620$ / $I:(DE-82)120000_20140620$},
typ = {PUB:(DE-HGF)11},
urn = {urn:nbn:de:hbz:82-rwth-2016-075447},
url = {https://publications.rwth-aachen.de/record/670450},
}