h1

h2

h3

h4

h5
h6
% IMPORTANT: The following is UTF-8 encoded.  This means that in the presence
% of non-ASCII characters, it will not work with BibTeX 0.99 or older.
% Instead, you should use an up-to-date BibTeX implementation like “bibtex8” or
% “biber”.

@PHDTHESIS{Metzmacher:709223,
      author       = {Metzmacher, Marina},
      othercontributors = {Heinen, Armin and Häußling, Roger},
      title        = {{D}as {P}apier der digitalen {W}elt.
                      {C}omputerzeitschriften als „{A}kteure“ im {N}etzwerk
                      von (jugendlichen) {N}utzern, {H}ardware und {S}oftware
                      1980-1995},
      school       = {RWTH Aachen University},
      type         = {Dissertation},
      address      = {Aachen},
      reportid     = {RWTH-2017-09791},
      pages        = {1 Online-Ressource (299 Seiten) : Illustrationen,
                      Diagramme},
      year         = {2017},
      note         = {Veröffentlicht auf dem Publikationsserver der RWTH Aachen
                      University; Dissertation, RWTH Aachen University, 2017},
      abstract     = {Using a qualitative analysis of eight different computer
                      journals in the period 1980-1995, the work at hand presents
                      the dynamic development of home and personal computers as
                      technical and cultural innovation and classifies them into
                      their specific societal context with a view to their actors.
                      I assume that magazines establish the network of hardware,
                      software and users, thereby excluding groups and including
                      others. In this logic, the present work offers an analysis
                      of the various levels of actors and their change in
                      1980-1995 within the new world of home and personal
                      computers. My original research achievement is to take
                      computer magazines seriously as mediators of the new
                      mass-market computer age. A particular focus therefore lies
                      on the question of the functions and significance of
                      computer magazines during this period. Basically, I assume
                      that adolescents have been the dominant user group since
                      1980. They have come together in the computer magazines as a
                      new communicative space in addition to the peer group.
                      Questions about the technical development of home and
                      personal computers are therefore in the context of
                      generational-historical approaches, which question how youth
                      deals with technology and why young people in the 1980s
                      turned to computers.The methodological approach is a
                      distinctive feature, which combines media, social, everyday
                      history and youth research, as well as the history of
                      technology and innovation research, with the methods of
                      technological history with approaches of cultural studies.
                      It provides a comprehensive view of the technical and
                      cultural changes in home and personal computers from 1980
                      under the focus of youth culture, which in this form is
                      unique in German-speaking research.In order to be able to
                      grasp the diverse developmental strands analytically, a
                      pronounced instrumentation was necessary. The theoretical
                      borrowings on the dispositive, the concept of Social
                      Construction of Technology (SCOT) and youth studies as part
                      of Cultural Studies should help to map both the social
                      components of the technological-historical development of
                      computerization 1980-1995, as well as a consideration of the
                      thingness of home and personal computers and their functions
                      and symbolic dimensions. The social construction of home and
                      personal computers as a technical artefact is decisive.The
                      description mode for hardware and software of the home and
                      personal computers 1980-1995 is the dispositive. It helps to
                      question how youth deals with computer technology.SCOT
                      sharpens the view on the young users who have created new
                      communicative spaces around the computer. Magazines and
                      their editorial departments took up this need for exchange
                      and communication and, against the background of
                      commercialized leisure activities, offered themselves as a
                      new communicative space.Computer magazines were essential
                      for the dissemination of computer skills and the
                      establishment of home and personal computers in Germany.
                      Especially in the 1980s, when much more than application
                      knowledge and handling skills were needed for computer use,
                      they prepared computer expertise targeted and
                      understandable. The editors knew about the experience
                      horizons of their young readers, built on these and
                      connected them with computer technology. The emerging
                      collectivity enabled readers in the 1980s to feel attached
                      to an advancing group that helped shape computerization. The
                      home and personal computers became symbols of their special
                      lifestyle. Computer magazines formed the space for the
                      identification of computer users. They were therefore scene
                      magazines and setting of sub-milieus with their own
                      communication structures. At the same time, it was possible
                      to bring together consumers and producers as actors in the
                      journals. The resulting construction of reality around home
                      and personal computers led to inscriptions that were
                      recorded in society. First of all, the perception of
                      computer use in leisure time was decisive as a youth
                      dominated space.In the course of the 1990s, the consulting
                      and orientation functions of the computer magazines examined
                      grew with a clear focus on the PC as a multimedia machine as
                      well as user software. Youth-cultural and milieu-specific
                      design factors took a back seat. Instead, computer magazines
                      opened up to a broad readership that aimed less at
                      collectivisation than at informational dynamics. At the same
                      time, PCs in German society were no longer viewed as a
                      youthful equipment feature, but rather as an
                      intergenerational device.Consequently, the computer
                      magazines represented the technically oriented developments
                      of hardware as well as changed user structures that
                      accompanied software developments. At the same time, they
                      had an eye on the changing target audience of their
                      magazines, which they not only served, but helped to shape
                      by making new perspectives available.},
      cin          = {741410},
      ddc          = {100},
      cid          = {$I:(DE-82)741410_20140620$},
      typ          = {PUB:(DE-HGF)11},
      doi          = {10.18154/RWTH-2017-09791},
      url          = {https://publications.rwth-aachen.de/record/709223},
}