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@MISC{Bnsch:801847,
      author       = {Bönsch, Andrea and Radke, Sina and Ehret, Jonathan and
                      Habel, Ute and Kuhlen, Torsten},
      title        = {{T}he {I}mpact of a {V}irtual {A}gent’s {N}on-{V}erbal
                      {E}motional {E}xpression on a {U}ser’s {P}ersonal {S}pace
                      {P}references: {S}upplemental {M}aterial},
      reportid     = {RWTH-2020-09106},
      year         = {2020},
      note         = {This supplemental material belongs to the peer-reviewed
                      article: "Andrea Bönsch, Sina Radke, Jonathan Ehret, Ute
                      Habel, and Torsten W. Kuhlen. 2020. The Impact of a Virtual
                      Agent’s Non-Verbal Emotional Expression on a User’s
                      Personal Space Preferences. In: IVA’20: Proceedings of the
                      20th ACM International Conference on Intelligent Virtual
                      Agents (IVA’20), October 19–23, 2020, Virtual Event,
                      Scotland Uk. ACM, NewYork, NY, USA, 8 pages.
                      https://doi.org/10.1145/3383652.3423888"},
      abstract     = {Virtual-reality-based interactions with virtual agents
                      (VAs) are likely subject to similar influences as
                      human-human interactions. In either real or virtual social
                      interactions, interactants try to maintain their personal
                      space (PS), an ubiquitous, situative, flexible safety zone.
                      Building upon larger PS preferences to humans and VAs with
                      angry facial expressions, we extend the investigations to
                      whole-body emotional expressions. In the paper entitled "The
                      Impact of a Virtual Agent’s Non-Verbal Emotional
                      Expression on a User’s Personal Space Preferences"
                      (presented at IVA 2020, 10.1145/3383652.3423888), we
                      conducted a user study with 66 participants in two immersive
                      settings–HMD and CAVE–who were approached by an either
                      happy, angry, or neutral male VA. This document and the
                      accompanying video provide details on the perception study
                      conducted to select suitable animation datasets expressing
                      the required emotions for our main study.},
      cin          = {124620 / 022000 ; 022000 / 120000 / 535500-2 / 535500-9 /
                      080010},
      cid          = {$I:(DE-82)124620_20151124$ / $I:(DE-82)022000_20140101$ /
                      $I:(DE-82)120000_20140620$ / $I:(DE-82)535500-2_20140620$ /
                      $I:(DE-82)535500-9_20140620$ / $I:(DE-82)080010_20140620$},
      pnm          = {OPSF413 - Social VR: How Personal Space is Affected by a
                      Virtual Agent?s Emotional Expressions (ZUK2-SF) / ERS Seed
                      Fund (ZUK2) - Exploratory Research Space: Seed Fund (2) als
                      Anschubfinanzierung zur Erforschung neuer
                      interdisziplinärer Ideen (ZUK2-SF) / Zukunftskonzept II -
                      Zukunftskonzept der RWTH Aachen University im Rahmen der
                      zweiten Exzellenzinitiative (ZUK2)},
      pid          = {G:(DE-82)ZUK2-SF-OPSF413 / G:(DE-82)ZUK2-SF /
                      G:(DE-82)ZUK2},
      typ          = {PUB:(DE-HGF)32},
      doi          = {10.18154/RWTH-2020-09106},
      url          = {https://publications.rwth-aachen.de/record/801847},
}