001 | 816374 | ||
005 | 20231213122006.0 | ||
024 | 7 | _ | |2 DOI |a 10.1109/VR50410.2021.00020 |
024 | 7 | _ | |2 ISBN |a 978-1-6654-1838-6 |
024 | 7 | _ | |2 ISBN |a 978-1-6654-3068-5 |
024 | 7 | _ | |2 ISSN |a 2642-5246 |
024 | 7 | _ | |2 ISSN |a 2642-5254 |
024 | 7 | _ | |2 SCOPUS |a SCOPUS:2-s2.0-85106518920 |
024 | 7 | _ | |2 WOS |a WOS:000675593600001 |
037 | _ | _ | |a RWTH-2021-03142 |
041 | _ | _ | |a English |
100 | 1 | _ | |0 P:(DE-82)IDM03973 |a Eroglu, Sevinc |b 0 |e Corresponding author |u rwth |
111 | 2 | _ | |a IEEE Conference on Virtual Reality and 3D User Interfaces |c online |d 2021-03-27 - 2021-04-03 |g IEEE VR 2021 |
245 | _ | _ | |a Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing |h online, print |
260 | _ | _ | |a New York |b IEEE |c 2021 |
295 | 1 | 0 | |a 2021 IEEE Conference on Virtual Reality and 3D User Interfaces : 27 March - 3 April 2021, virtuell event : proceedings |
300 | _ | _ | |a 1-10 |
336 | 7 | _ | |0 33 |2 EndNote |a Conference Paper |
336 | 7 | _ | |0 PUB:(DE-HGF)7 |2 PUB:(DE-HGF) |a Contribution to a book |
336 | 7 | _ | |0 PUB:(DE-HGF)8 |2 PUB:(DE-HGF) |a Contribution to a conference proceedings |b contrib |m contrib |
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591 | _ | _ | |a Germany |
700 | 1 | _ | |a Stefan, Frederic |b 1 |e Corresponding author |
700 | 1 | _ | |a Chevalier, Alain |b 2 |e Corresponding author |
700 | 1 | _ | |a Roettger, Daniel |b 3 |e Corresponding author |
700 | 1 | _ | |a Zielasko, Daniel |b 4 |e Corresponding author |
700 | 1 | _ | |0 P:(DE-82)IDM00462 |a Kuhlen, Torsten |b 5 |e Corresponding author |u rwth |
700 | 1 | _ | |a Weyers, Benjamin |b 6 |e Corresponding author |
856 | 4 | _ | |u https://publications.rwth-aachen.de/record/816374/files/816374.pdf |y Restricted |
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914 | 1 | _ | |y 2021 |
915 | 1 | _ | |0 StatID:(DE-HGF)0031 |2 StatID |a Peer reviewed article |x 0 |
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920 | 1 | _ | |0 I:(DE-82)120000_20140620 |k 120000 |l Fachgruppe Informatik |x 1 |
920 | 1 | _ | |0 I:(DE-82)124620_20151124 |k 124620 |l Lehr- und Forschungsgebiet Virtuelle Realität und Immersive Visualisierung |x 2 |
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