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@PHDTHESIS{Rick:82829,
      author       = {Rick, Tobias},
      othercontributors = {Kuhlen, Torsten},
      title        = {{I}nteractive tracing of radio waves and neuronal fiber
                      pathways for exploratory visualization in virtual reality},
      address      = {Aachen},
      publisher    = {Publikationsserver der RWTH Aachen University},
      reportid     = {RWTH-CONV-143187},
      pages        = {VIII, 168 S. Ill., graph. Darst.},
      year         = {2012},
      note         = {Aachen, Techn. Hochsch., Diss., 2012},
      abstract     = {Exploratory visualization of physical simulations in
                      virtual environments greatly benefits from interactively
                      changing parameters with real-time feedback. The present
                      thesis addresses two specific research questions by problem
                      reformulation and implementation on the Graphics Processing
                      Unit's many-core architecture towards a simulation and
                      interaction in real-time: (1) simulating and manipulating
                      wireless radio networks and (2) estimating and
                      disambiguating neuronal fiber connectivity in the living
                      human brain. This works assists in the exploratory
                      scientific analysis by directly coupling simulation input
                      and output with visual feedback and natural interaction via
                      an interactive Virtual Reality (VR) interface. The user
                      becomes an integral part of the workflow in order to observe
                      computation results in real-time and to react appropriately.
                      An interactive manipulation is enabled by decomposing and
                      reformulating the domain specific algorithms into parallel
                      sub tasks. Their scalability is demonstrated in the presence
                      of a huge number of cores as available on current graphics
                      hardware. This work uses VR interfaces to put the user in
                      more control of the computing pipeline in order to exploit
                      the full potential of a human-in-the-loop to see patterns
                      and structures arise.},
      keywords     = {Virtuelle Realität (SWD) / Visualisierung (SWD)},
      cin          = {123010 / 120000},
      ddc          = {004},
      cid          = {$I:(DE-82)123010_20140620$ / $I:(DE-82)120000_20140620$},
      typ          = {PUB:(DE-HGF)11},
      urn          = {urn:nbn:de:hbz:82-opus-42704},
      url          = {https://publications.rwth-aachen.de/record/82829},
}