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@PHDTHESIS{Hnel:835868,
      author       = {Hänel, Claudia},
      othercontributors = {Kuhlen, Torsten and Preim, Bernhard},
      title        = {{M}ethods for immersive visual analysis of structural brain
                      data},
      school       = {RWTH Aachen University},
      type         = {Dissertation},
      address      = {Aachen},
      publisher    = {RWTH Aachen University},
      reportid     = {RWTH-2021-10888},
      pages        = {1 Online-Ressource : Illustrationen, Diagramme},
      year         = {2021},
      note         = {Veröffentlicht auf dem Publikationsserver der RWTH Aachen
                      University 2022; Dissertation, RWTH Aachen University, 2021},
      abstract     = {The visual analysis of structural brain data is an
                      important method to understand the basics of anatomy,
                      relationships of structures, and functionality of the brain.
                      While the data are three-dimensional by their nature, many
                      visual analysis tools focus on two-dimensional
                      visualization. This thesis emphasizes the spatial aspect of
                      the data and presents methods for a valuable
                      three-dimensional visualization that can support
                      neuroscientists in their everyday work. In order to address
                      the heterogeneity of available structural brain data, three
                      categories are considered: small-scale brain atlas, time
                      series, and large-scale data. For these, this thesis
                      presents interactive methods for visual analysis processes.
                      In order to retain the spatial orientation, depth cues like
                      additional anatomical slices or superimposed brain
                      structures are considered one important aspect for the
                      three-dimensional visualization. Furthermore, a distinctive
                      significance of this thesis is the consideration of
                      Immersive Virtual Environments (IVEs) as a visualization
                      platform. In contrast to desktop environments, the spatial
                      perception is enhanced due to the natural three-dimensional
                      perception based on stereoscopic rendering and head
                      tracking. This simplifies the spatial orientation in the
                      data set and is found to be a beneficial, complementary
                      approach by cooperating neuroscientists. Accordingly, the
                      user interaction and experience with the presented visual
                      analysis tools are designed to be user-friendly in desktop
                      and immersive environments. Therefore, this thesis presents
                      two studies on optimizing the user experience for volume
                      rendering applications in IVEs, which find a trade-off
                      between visual quality and interactivity. The thesis
                      concludes with a prototype for provenance tracking in order
                      to go further beyond a pure visualization work and provide
                      an additional way to gain insight into the data.},
      cin          = {124620 / 120000},
      ddc          = {004},
      cid          = {$I:(DE-82)124620_20151124$ / $I:(DE-82)120000_20140620$},
      typ          = {PUB:(DE-HGF)11},
      doi          = {10.18154/RWTH-2021-10888},
      url          = {https://publications.rwth-aachen.de/record/835868},
}