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@MISC{Haehn:975592,
      author       = {Haehn, Luise and Schlittmeier, Sabine Janina and Böffel,
                      Christian},
      title        = {{D}ataset to "{E}xploring the {I}mpact of {A}mbient and
                      {C}haracter {S}ounds on {P}layer {E}xperience in {V}ideo
                      {G}ames"},
      reportid     = {RWTH-2023-12110},
      year         = {2024},
      abstract     = {This data is analysed and reported in the publication
                      "Exploring the Impact of Ambient and Character Sounds on
                      Player Experience in Video Games". The study examines the
                      influence of character and ambient sounds on immersion,
                      avatar identification, fun, and perceived competence. In two
                      experiments, participants played League of Legends under
                      four different sound conditions. In the first experiment
                      participants were instructed to concentrate on their
                      performance, while in the second experiment they were free
                      to explore the game map.},
      cin          = {721220},
      cid          = {$I:(DE-82)721220_20140620$},
      pnm          = {HEAD-Genuit-Stiftung P-16/10-W - Auditive Kognition
                      (P-16/10-W)},
      pid          = {G:(HEAD-Genuit-Stiftung)P-16/10-W},
      typ          = {PUB:(DE-HGF)32},
      doi          = {10.18154/RWTH-2023-12110},
      url          = {https://publications.rwth-aachen.de/record/975592},
}