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@MISC{Haehn:975592,
author = {Haehn, Luise and Schlittmeier, Sabine Janina and Böffel,
Christian},
title = {{D}ataset to "{E}xploring the {I}mpact of {A}mbient and
{C}haracter {S}ounds on {P}layer {E}xperience in {V}ideo
{G}ames"},
reportid = {RWTH-2023-12110},
year = {2024},
abstract = {This data is analysed and reported in the publication
"Exploring the Impact of Ambient and Character Sounds on
Player Experience in Video Games". The study examines the
influence of character and ambient sounds on immersion,
avatar identification, fun, and perceived competence. In two
experiments, participants played League of Legends under
four different sound conditions. In the first experiment
participants were instructed to concentrate on their
performance, while in the second experiment they were free
to explore the game map.},
cin = {721220},
cid = {$I:(DE-82)721220_20140620$},
pnm = {HEAD-Genuit-Stiftung P-16/10-W - Auditive Kognition
(P-16/10-W)},
pid = {G:(HEAD-Genuit-Stiftung)P-16/10-W},
typ = {PUB:(DE-HGF)32},
doi = {10.18154/RWTH-2023-12110},
url = {https://publications.rwth-aachen.de/record/975592},
}