| 001 | 975592 | ||
| 005 | 20250930081410.0 | ||
| 024 | 7 | _ | |2 datacite_doi |a 10.18154/RWTH-2023-12110 |
| 037 | _ | _ | |a RWTH-2023-12110 |
| 041 | _ | _ | |a English |
| 100 | 1 | _ | |0 P:(DE-82)IDM05771 |a Haehn, Luise |b 0 |u rwth |
| 245 | _ | _ | |a Dataset to "Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games" |
| 260 | _ | _ | |c 2024 |
| 336 | 7 | _ | |0 26 |2 EndNote |a Chart or Table |
| 336 | 7 | _ | |0 PUB:(DE-HGF)32 |2 PUB:(DE-HGF) |a Dataset |b dataset |m dataset |s 1704957426_29968 |
| 336 | 7 | _ | |2 BibTeX |a MISC |
| 336 | 7 | _ | |2 DINI |a ResearchData |
| 336 | 7 | _ | |2 DataCite |a Dataset |
| 336 | 7 | _ | |2 ORCID |a DATA_SET |
| 520 | _ | _ | |a This data is analysed and reported in the publication "Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games". The study examines the influence of character and ambient sounds on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. In the first experiment participants were instructed to concentrate on their performance, while in the second experiment they were free to explore the game map. |
| 536 | _ | _ | |0 G:(HEAD-Genuit-Stiftung)P-16/10-W |a HEAD-Genuit-Stiftung P-16/10-W - Auditive Kognition (P-16/10-W) |c P-16/10-W |x 0 |
| 591 | _ | _ | |a Germany |
| 653 | _ | 7 | |a ambient sounds |
| 653 | _ | 7 | |a audio–visual interaction |
| 653 | _ | 7 | |a avatar identification |
| 653 | _ | 7 | |a character sounds |
| 653 | _ | 7 | |a game experience |
| 653 | _ | 7 | |a sound design |
| 653 | _ | 7 | |a soundscape |
| 653 | _ | 7 | |a subjective immersion |
| 653 | _ | 7 | |a video games |
| 700 | 1 | _ | |0 P:(DE-82)IDM04221 |a Schlittmeier, Sabine Janina |b 1 |u rwth |
| 700 | 1 | _ | |0 P:(DE-82)IDM03705 |a Böffel, Christian |b 2 |u rwth |
| 787 | 0 | _ | |0 RWTH-2024-00294 |a Haehn, Luise et.al. |d Basel : MDPI, 2024 |i RelatedTo |t Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games |
| 856 | 4 | _ | |u https://publications.rwth-aachen.de/record/975592/files/Rechteeinraeumung_975592.pdf |
| 856 | 4 | _ | |u https://publications.rwth-aachen.de/record/975592/files/Data.zip |y OpenAccess |
| 909 | C | O | |o oai:publications.rwth-aachen.de:975592 |p VDB |p driver |p open_access |p openaire |
| 910 | 1 | _ | |0 I:(DE-588b)36225-6 |6 P:(DE-82)IDM05771 |a RWTH Aachen |b 0 |k RWTH |
| 910 | 1 | _ | |0 I:(DE-588b)36225-6 |6 P:(DE-82)IDM04221 |a RWTH Aachen |b 1 |k RWTH |
| 910 | 1 | _ | |0 I:(DE-588b)36225-6 |6 P:(DE-82)IDM03705 |a RWTH Aachen |b 2 |k RWTH |
| 914 | 1 | _ | |y 2024 |
| 915 | _ | _ | |0 LIC:(DE-HGF)CCBYNCSA4 |2 HGFVOC |a Creative Commons Attribution-NonCommercial-ShareAlike CC BY-NC-SA 4.0 |
| 915 | _ | _ | |0 StatID:(DE-HGF)0510 |2 StatID |a OpenAccess |
| 920 | 1 | _ | |0 I:(DE-82)721220_20140620 |k 721220 |l Lehr- und Forschungsgebiet Arbeits- und Ingenieurpsychologie |x 0 |
| 980 | 1 | _ | |a FullTexts |
| 980 | _ | _ | |a I:(DE-82)721220_20140620 |
| 980 | _ | _ | |a UNRESTRICTED |
| 980 | _ | _ | |a VDB |
| 980 | _ | _ | |a dataset |
| Library | Collection | CLSMajor | CLSMinor | Language | Author |
|---|