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001     999316
005     20251021142221.0
024 7 _ |2 ISBN
|a 979-8-4007-0535-9
024 7 _ |2 ISBN
|a 9798400705359
024 7 _ |2 SCOPUS
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024 7 _ |2 WOS
|a WOS:001336540500017
024 7 _ |2 doi
|a 10.1145/3641825.3687744
037 _ _ |a RWTH-2024-12025
041 _ _ |a English
100 1 _ |0 P:(DE-82)IDM03973
|a Eroglu, Sevinc
|b 0
|e Corresponding author
|u rwth
111 2 _ |a 30. ACM Symposium on Virtual Reality Software and Technology
|c Trier
|d 2024-10-09 - 2024-10-11
|g VRST 2024
|w Germany
245 _ _ |a Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior
|h online
260 _ _ |a [Erscheinungsort nicht ermittelbar]
|b Association for Computing Machinery
|c 2024
295 1 0 |a Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology / Edited by Benjamin Weyers, Daniel Zielasko, Rob Lindeman, Stefania Serafin, Eike Langbehn, Victoria Interrante, Gerd Bruder, J. Edward Swan II, Christoph Borst, Carolin Wienrich, Rebecca Fribourg
300 _ _ |a 17, 11 Seiten
336 7 _ |0 33
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336 7 _ |0 PUB:(DE-HGF)7
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336 7 _ |0 PUB:(DE-HGF)8
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|a Schmitz, Patric
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700 1 _ |0 P:(DE-82)999329
|a Sinke, Kilian
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700 1 _ |0 P:(DE-82)999331
|a Anders, David
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700 1 _ |0 P:(DE-82)IDM00462
|a Kuhlen, Torsten
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700 1 _ |0 0000-0003-4785-708X
|a Weyers, Benjamin
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914 1 _ |y 2024
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