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GPU Implementation of 3D Object Selection by Conic Volume Techniques in Virtual Environments

; ;

In
2010 IEEE Virtual Reality Conference (VR 2010) : Waltham, Massachusetts, USA, 20 - 24 March 2010 / [IEEE Visualization and Graphics Technical Committee (VGTC)]. Ed.: Benjamin Lok ..., Seiten/Artikel-Nr: 243-246

Konferenz/Event:2010 IEEE Virtual Reality Conference , Waltham, MA , USA , 2010-03-20 - 2010-03-24

ImpressumPiscataway, NJ : IEEE

Umfang243-246

ISBN978-1-4244-6258-2, 978-1-424-46237-7, 978-1-4244-6238-4

Co-located with the 5th IEEE Symposium on 3D User Interfaces (3DUI 2010) and the 2010 IEEE Haptics Symposium

Online
DOI: 10.1109/VR.2010.5444783


Einrichtungen

  1. Virtual Reality Group (124170)
  2. Fachgruppe Informatik (120000)



Dokumenttyp
Contribution to a conference proceedings/Contribution to a book

Format
online, print

Sprache
English

Anmerkung
Peer reviewed article

Externe Identnummern
INSPEC: 11230194
WOS Core Collection: WOS:000287516000041
SCOPUS: SCOPUS:2-s2.0-77952705662

Interne Identnummern
RWTH-CONV-195207
Datensatz-ID: 124523

Beteiligte Länder
Germany

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The record appears in these collections:
Document types > Events > Contributions to a conference proceedings
Document types > Books > Contributions to a book
Faculty of Mathematics, Computer Science and Natural Sciences (Fac.1) > Department of Computer Science
Public records
Publications database
120000
124170

 Record created 2013-01-28, last modified 2022-09-29



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