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Escape (the Traditional Class-) Room : Gamification and Mixed Reality in Higher Education

; ;

In
The proceedings of the 13th International Conference on Games Based Learning, ECGBL 2019 : hosted by University of Southern Denmark, Odense, Denmark, 3-4 October 2019 / edited by Lars Elbæk, Gunver Majgaard, Andrea Valente and Md. Saifuddin Khalid, Seiten/Artikel-Nr: 71-72

Konferenz/Event:13. International Conference on Games Based Learning , Odense , Denmark , ECGBL 2019 , 2019-10-03 - 2019-10-04

ImpressumReading, UK : Academic Publishing International Limited

Umfang71-72

ISBN978-1-912764-37-2, 978-191276438-9

Online
DOI: 10.34190/GBL.19.108


Einrichtungen

  1. Lehrstuhl für Informationsmanagement im Maschinenbau (416910)



Dokumenttyp
Abstract/Contribution to a book/Contribution to a conference proceedings

Format
online, print

Sprache
English

Externe Identnummern
SCOPUS: SCOPUS:2-s2.0-85075310863
WOS Core Collection: WOS:000539528200071

Interne Identnummern
RWTH-2020-06882
Datensatz-ID: 793392

Beteiligte Länder
Germany

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OpenAccess

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The record appears in these collections:
Document types > Events > Contributions to a conference proceedings
Document types > Books > Contributions to a book
Document types > Presentations > Abstracts
Faculty of Mechanical Engineering (Fac.4)
Public records
Publications database
416910

 Record created 2020-06-29, last modified 2025-10-17



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