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Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions

; ; ;

In
IEEE 21st International Conference on Advanced Learning Technologies : ICALT 2021 : proceedings : 12-15 July 2021, online / organized by: IEEE Technical Committee on Learning Technology ; editors: Maiga Chang (Athabasca University, Canada), Nian-Shing Chen (National Yunlin University of Science and Technology, Taiwan), Demetrios G. Sampson (Curtin University, Australia), Ahmed Tlili (Beijing Normal University, China) ; publisher: IEEE, Seiten/Artikel-Nr: 114-118

Konferenz/Event:21. International Conference on Advanced Learning Technologies , online , ICALT 2021 , 2021-07-12 - 2021-07-15

ImpressumPiscataway, NJ : IEEE

Umfang114-118

ISBN978-1-6654-3116-3, 978-1-6654-4106-3

Konferenzort: Tartu, Estonia

Online
DOI: 10.1109/ICALT52272.2021.00042


Einrichtungen

  1. Lehr- und Forschungsgebiet Informatik 9 (Lerntechnologien) (122420)
  2. Fachgruppe Informatik (120000)
  3. IT Center (022000)



Dokumenttyp
Contribution to a book/Contribution to a conference proceedings

Format
online, print

Sprache
English

Anmerkung
Peer reviewed article

Externe Identnummern
SCOPUS: SCOPUS:2-s2.0-85114888424
WOS Core Collection: WOS:000719352000036

Interne Identnummern
RWTH-2022-00153
Datensatz-ID: 837888

Beteiligte Länder
Germany

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The record appears in these collections:
Document types > Events > Contributions to a conference proceedings
Document types > Books > Contributions to a book
Faculty of Mathematics, Computer Science and Natural Sciences (Fac.1) > Department of Computer Science
Central and Other Institutions
Documents in print
Public records
120000
122420
022000

 Record created 2022-01-05, last modified 2022-11-24



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