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Dataset to "Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games"

; ;

Online
DOI: 10.18154/RWTH-2023-12110
URL: https://publications.rwth-aachen.de/record/975592/files/Data.zip

Einrichtungen

  1. Lehr- und Forschungsgebiet Arbeits- und Ingenieurpsychologie (721220)

Projekte

  1. HEAD-Genuit-Stiftung P-16/10-W - Auditive Kognition (P-16/10-W) (P-16/10-W)

Inhaltliche Beschreibung (Schlagwörter)
ambient sounds (frei) ; audio–visual interaction (frei) ; avatar identification (frei) ; character sounds (frei) ; game experience (frei) ; sound design (frei) ; soundscape (frei) ; subjective immersion (frei) ; video games (frei)

Kurzfassung
This data is analysed and reported in the publication "Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games". The study examines the influence of character and ambient sounds on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. In the first experiment participants were instructed to concentrate on their performance, while in the second experiment they were free to explore the game map.

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Dokumenttyp
Dataset

Sprache
English

Interne Identnummern
RWTH-2023-12110
Datensatz-ID: 975592

Beteiligte Länder
Germany

 GO


Related:

http://join2-wiki.gsi.de/foswiki/pub/Main/Artwork/join2_logo100x88.png Journal Article/Contribution to a book  ;  ;
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Applied Sciences 14(2), 583 () [10.3390/app14020583] special issue: "Applied Audio Interaction / Special Issue Editors: Prof. Dr. Andreas Floros, Guest Editor; Dr. Emmanouel Rovithis, Guest Editor; Dr. Nikolaos Moustakas, Guest Editor"  GO OpenAccess  Download fulltext Files BibTeX | EndNote: XML, Text | RIS


Creative Commons Attribution-NonCommercial-ShareAlike CC BY-NC-SA 4.0 ; OpenAccess

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721220

 Record created 2023-12-21, last modified 2025-09-30


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